![]() I have played and followed this game for a long time, but I cannot recommend it for several reasons. I recommend playing Street Fighter Alpha 3 or Virtual Fighter 5 instead. It leads to a very stupid experience which doesn't reward skilled players. you earn the ability to unleash this single special move by playing badly and getting hit. Now in SF4 each character only has one super available at any one time and you charge it by getting hit, that's right. This led to an incredibly deep experience with lots of room for tactical play. In Street Fighter Alpha 3 each character had 2-3 super moves, and each super move had 3 different power levels which you charged up as the fight went on. In comparison to these previous games USF4 is a shallow game with nerfed chains, slow animations, cheap grappling moves, stupid "revenge" mechanics and very badly balanced characters. ![]() SF3A and SF3 Third Strike were more "cartoony", but both those games had incredibly deep fighting mechanics which you could spend years honing, exploring and perfecting. SF2 is a pretty simple game by today's standard, but it was state of the art at the time and had a cool and tense martial arts feel to it. SF2 is a pretty simple game by today's As a long term Street Fighter fan I have to say that this is a very childish and shallow game. To recap, gameplay 10 (wouldn't make major changes), graphic 9 (it's old but on PC you can enhance it), music/SFX 9 (totally enjoyable), netcode 2 (well, read above) … ExpandĪs a long term Street Fighter fan I have to say that this is a very childish and shallow game. The netcode is bad and so the "mitigation" is completely missing (at least it feels like that) meaning that if you play with low ping values (let's say 40ms) outside ranked, the game plays fine, otherwise you will experience totally unplayable games. In 2014 you expect your game to be fully playable online since 30~40 ms ping values are totally bearable (it's more or less 2 game frames that should even be mitigated by the netcode). In 2000 you wouldn't expect the game to have any online mode implementation and you'd have struggled to search players at your level (it involved moving around your country a lot) to learn the game and eventually enjoy yourself. When you buy a fighting game you're not supposed to play alone by design. Now let's talk about the netcode implementation. Graphics are really nice and on PC you can customize even more game's graphic settings, music is really good (character bgm are better than stage bgm IMHO, but that's just for me) and SFX/announcer are part of what makes the game street fighter. ![]() Usually with a huge roster tier list gets crazy but in Ultra Street Fighter IV there are almost no impossible match-ups. ![]() The roster is huge and the gameplay of each character is unique (shotos share similarities ofc). The game is, as was SSFIV AE, one of the best fighting games ever made. Anyway, let's start with everything else, we will get there eventually. I waited a lot before writing this review because this awesome game is cursed by a really bad netcode implementation, I thought the issues I waited a lot before writing this review because this awesome game is cursed by a really bad netcode implementation, I thought the issues could be fixed but since after 2 months the situation is almost the same I think things are going to remain like that forever. ![]()
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